UPD (4 июня). Изменения добавлены в тестовый клиент Dota 2.
UPD (5 июня). Изменения добавлены в основной клиент Dota 2.
Во-первых, добавлено два новых героя: Kaolin (the Earth Spirit) и Nerif (the Oracle). Во-вторых, герои были изменены следующим образом:
Arc Warden
— Magnetic Field AoE decreased from 325 to 275
— Tempest Double unit is now visible to the enemy players as the fake
Axe
— Counter Helix cooldown decreased from 0.65/0.6/0.55/0.5 to 0.55/0.5/0.45/0.4
Ancient Apparition
— Ice Vortex cooldown decreased from 6 to 5
— Ice Blast base AoE increased from 225 to 275
— Added Aghanim's Scepter
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Batrider
— Vision decreased from 1800/800 to 1400/800
— Flamebreak manacost increased from 80/100/120/140 to 140
Beastmaster
— Greater Hawk invisibility fade time decreased from 5 to 4
Bloodseeker
— Strygwyr's Thirst now gives you bonus 3/4/5/6 armor when active
— Bloodrage dispels the target before applying its buff
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Bounty Hunter
— Track manacost from 70/60/50 to 50
Bristleback
— Quill Spray hit memory increased from 10 to 14 seconds
Broodmother
— Incapacitating Bite miss chance from 10/20/30/40% to 30/40/50/60%
— Spawn Spiderlings unit count increased from 1/2/3/3 to 1/2/3/4
Centaur Warchief
— Added to Captain's Mode
Clinkz
— Strafe cooldown decreased from 60/50/40/30 to 45/40/35/30
Clockwerk Goblin
— Power Cogs no longer knock back magic immune units
Crystal Maiden
— Brilliance Aura mana regen increased from 0.5/1/1.5/2 to 1/1.5/2/2.5
— Freezing Field explosion AoE increased from 215 to 230
— Aghanim's Freezing Field's attack speed reduction aura increased from -20 to -50
Dark Seer
— Vacuum cooldown increased from 22 to 24
Dazzle
— Shadow Wave target count increased from 3/3/4/5 to 3/4/5/6
— Shallow Grave can now be cast on magic immune allies
Death Prophet
— Movement speed decreased from 285 to 280
— Silence AoE increased from 200/275/350/350 to 350
— Witchcraft move speed bonus increased from 4/8/12/16% to 5/10/15/20%
Disruptor
— Thunder Strike from 3 strikes over 4 seconds to 4 strikes over 6 seconds
— Thunder Strike damage per strike decreased from 50/75/100/125 to 40/60/80/100
— Thunder Strike AoE increased from 200 to 240
Doom Bringer
— Doom now disables Feast, Backtrack, Dispersion, Juxtapose, Bristleback and Blood Bath
— Aghanim's Scepter upgrade duration reworked
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Dragon Knight
— Corrosive Breath passive from Level 1 Elder Form now carries over to Level 2 (the DPS)
Drow Ranger
— Trueshot Aura increased from 14/18/22/26% to 16/20/24/28%
Earthshaker
— Turn rate improved from 0.4 to 0.6
— Fissure range increased from 1200 to 1300
— Echo Slam now considers illusions as heroes
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Ember Spirit
— Flame Guard DPS increased from 30/35/40/45 to 30/40/50/60
— Added to Captain's Mode
Enchantress
— Aghanim's Scepter bonus attack range increased from 165 to 190
Enigma
— Malefice scaling reworked
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Goblin Shredder
— Base Strength increased by 3
— Int growth increased from 1.8 to 2.4
— Chakram initial manacost rescaled from 125/150/175 to 75/125/175
— Chakram move speed increased from 800 to 900
Gyrocopter
— Flak Cannon cooldown increased from 20 to 30
Huskar
— Base Strength increased by 3
— Burning Spears DPS increased from 4/8/12/16 to 5/10/15/20
— Life Break HP cost increased from 35/30/25% to 40/35/30%
— Berserker's Blood Reworked
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Invoker
— Alacrity manacost decreased from 100 to 75
— Ghost Walk slow increased from 20/23/26/30/33/36/40 to 20/25/30/35/40/45/50
— Ghost Walk cooldown decreased from 60 to 35
— Tornado damage rescaled from 70+(Wex+Quas)*20 to 70+(2*Wex+Quas)*15
Io
— Spirits no longer provide vision, except temporarily when they collide with an enemy hero
— Overcharge hp/mp cost increased from 3.5% to 4.5%
Juggernaut
— Omnislash no longer jumps on Tombestone Zombies
Keeper of the Light
— Base Strength decreased by 2
Kunkka
— Ghost Ship damage increased from 300/400/500 to 350/450/550
— X Marks The Spot manacost decreased from 80/90/100/110 to 80
— X Marks The Spot vision from 1000 flying to 400 ground vision
Legion Commander
— Duel bonus damage per victory increased from 10 to 10/14/18
— Added to Captain's Mode
Lich
— Chainfrost bounce count increased from 7 to 10
Lifestealer
— Open Wounds cast range decreased from 600 to 200/300/400/500
Lina Inverse
— Attack range increased from 625 to 635
Lion
— Mana Drain break and cast range improved by 100 (750/1100 -> 850/1200)
— Aghanim's Finger of Death CD decreased from 160/100/40 to 100/60/20
Lone Druid
— Spirit Bear now has its HP drained by Armlet when active
— Spirit Bear bounty increased from 100 to 300
Lord of Avernus
— Movement speed increased from 300 to 310
Lycanthrope
— Armor increased by 1 (Shapeshift total armor is still the same as before)
Magnataur
— Reverse Polarity damaged decreased from 150/225/300 to 50/125/200
Medusa
— Stone Gaze Reworked
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Meepo
— Innate magic resistance increased from 25% to 35%
Mirana
— Elune's Arrow now deals up to 100 extra damage based on distance the arrow traveled
— Moonlight Shadow cooldown decreased from 160/140/120 to 140/120/100
— Starfall will choose a new target for the second star if the first died before impact
Morphling
— Base attack time improved from 1.7 to 1.6
Naga Siren
— Rip Tide cooldown rescaled from 19/16/13/10 to 10
Necrolyte
— If a unit dies under Reaper's Scythe, it will be credited to Necrolyte
— Aghanim's Reaper's Scythe causes buyback to be disabled on heroes it kills for that death
Nerubian Assassin
— Mana Burn drain and damage decreased from 5x Int to 3.5/4/4.5/5x
— Mana Burn manacost rescaled from 130/120/110/100 to 100
Nightstalker
— Hunter in the Night attack speed rescaled from 30/45/60/75 to 45/55/65/75 (MS remains 20/25/30/35)
Obsidian Destroyer
— Movement speed increased from 310 to 315
Ogre Magi
— Ignite DPS increased from 26/32/38/44 to 26/34/42/50
Omniknight
— Added Aghanim's Scepter
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Pandaren Brewmaster
— Aghanim's Primal Split units now gain your current level of Drunken Brawler
— Fire Panda no longer upgrades damage with Aghanim's Scepter
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Phantom Assassin
— Blur level 4 evasion increased from 35% to 40%
Phantom Lancer
— Spirit Lance, Dopplewalk, Juxtapose and Phantom Edge illusions damage dealt decreased from 25% to 20%
Phoenix
— Sun Ray HP cost per second increased from 3% to 4%
Pudge
— Flesh Heap strength bonus increased from 0.9/1.2/1.5/1.8 to 1/1.5/2/2.5
Pugna
— Nether Blast structure damage increased from 33% to 50%
— Decrepify can now target Tombstone
Razor
— Eye of the Storm duration increased from 20/25/30 to 30
— Eye of the Storm strike interval decreased from 0.75/0.65/0.55 to 0.7/0.6/0.5 (Aghanim's to 0.55/0.45/0.35)
— Unstable Current movement speed bonus increased from 3/6/9/12% to 4/8/12/16%
Rikimaru
— Permanent Invisibility fade time decreased from 3/2.25/1.5 to 3/2/1
Sand King
— Invisibility fade delay when exiting Sand Storm improved from 0.3/0.6/0.9/1.5 to 1.5
— Sand Storm now has a smoother damage interval (1->0.5, total damage is the same)
Shadow Demon
— Base Intelligence decreased by 3
— Shadow Poison no longer gives vision over the targets with the debuff
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Shadow Fiend
— Requiem of Souls slow rescaled from 15/20/25% to 20%
— Requiem of Souls damage reduction increased from 15/20/25% to 50%
Shadow Shaman
— Aghanim's Mass Serpent Wards damage increased from 53-59/74-79/94-100 to 85-90/105-110/125-130
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Silencer
— Global Silence now affects sleeping units
— Added Aghanim's Scepter for Silencer
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Skeleton King
— Reincarnation slow now affects attack speed as well
— Reincarnation slow happens immediately upon death rather than after reincarnating
— Critical Strike Reworked
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Slardar
— Bash damage type from magical to physical
— Sprint cooldown decreased from 40 to 28
Sniper
— Shrapnel AoE increased from 360 to 400
Spirit Breaker
— Charge of Darkness will now also Greater Bash its target
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Storm Spirit
— Electric Vortex cooldown decreased from 20 to 21/20/19/18
Tauren Chieftain
— Ancestral Spirit vision type from Flying to Ground
— Natural Order aura increased from 20/40/60/80% to 25/50/75/100%
Terrorblade
— Conjure Image illusion duration increased from 25 to 32
— Sunder minimum HP exchange decreased from 33/28/23% to 25/20/15%
Tidehunter
— Ravage AoE rescaled from 825/925/1025 to 1025
Tiny
— Toss cooldown decreased from 10 to 9
— You can now Toss units to Runes
Treant Protector
— Leech Seed slow increased from 24% to 28%
— Leech Seed's healing effect no longer ends when the target dies
Troll Warlord
— Battle Trance cooldown increased from 20 to 30
— Battle Trance duration decreased from 10 to 7
Tuskarr
— Snowball cooldown decreased from 24 to 21
Undying
— Soul Rip cast range increased from 650 to 750
Ursa Warrior
— Fury Swipes duration increased from 6 to 15
Vengeful Spirit
— Strength increased from 16 + 2.3 to 18 + 2.6
— Nether Swap cast range rescaled from 600/900/1200 to 650/925/1200
Venomancer
— Poison Sting duration increased from 6/7/8/9 to 6/8/10/12
Viper
— Corrosive Skin affects any damage source not just regular attacks
— Viper Strike is no longer removed by Dark Pact or Kraken Shell
Winter Wyvern
— Intelligence growth increased from 2.4 to 3.1
— Arctic Burn no longer provides flying vision
Witch Doctor
— Death Ward cast range rescaled from 300/350/400 to 400
— Maledict cast range increased from 400 to 525
В-третьих, изменены характеристики некоторых предметов:
Ancient Janggo of Endurance
— Recipe cost increased from 750 to 800
Armlet of Mordiggian
— HP regen decreased from 8 to 7
Assault Cuirass
— Positive armor aura is no longer prevented from stacking with other items
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Black King Bar
— Magic Immunity now has a 6th level of decrease
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Blade Mail
— Armor increased from 5 to 6
— Damage Return cooldown decreased from 22 to 17
Bloodstone
— Initial charges increased from 6 to 8
— Can be activated to instantly kill yourself
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Bottle
— While empty, Bottle causes couriers to move 30% slower
Courier
— Courier no longer block neutral creeps from spawning
— Courier Speed Burst from 100% to 50% MS bonus (still reaches max speed)
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Dagon
— Recipe cost decreased from 1300 to 1250
Dust of Appearance
— Now stacks in inventory
— Now slows heroes with an invisibility buff on them by 10%
Ethereal Blade
— Self or ally cast duration increased to 4 seconds
Eul's Scepter of Divinity
— Movement speed bonus increased from 30 to 35
Force Staff
— Recipe cost decreased from 1000 to 900
Gem of True Sight
— Gem can no longer be destroyed
— Gold cost increased from 700 to 850
Headress of Rejuvenation
— Regeneration Aura AoE increased from 500 to 750 (now equal to Mekansm's active)
Kelen's Blink Dagger
— Cooldown decreased from 14 to 12
Linken's Sphere
— Cooldown decreased from 20 to 17
Lothar's Edge
— Damage decreased from 30 to 22
Medallion of Courage
— Cast range increased from 800 to 1000
Mekansm
— Regeneration Aura AoE increased from 500 to 750 (now equal to active)
Nathrezim Buckler
— Armor bonus AoE active increased from 700 to 750 (now equal to Mekansm's active )
Necronimicon
— Warrior and Archer armor type changed from Heavy to Hero
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Null Talisman
— Recipe cost decreased from 145 to 135
Observer Ward
— Initial Stock now starts at 1 instead of 2 (max stock is still 2)
Quelling Blade
— Can now target Observer or Sentry wards dealing 100 damage (wards have 200 hp)
— Cast range increased from 100 to 350
Radiance
— Burn damage increased from 45 to 50
Sange and Yasha
— Minor changes to stats
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Sentry Ward
— Sentry Wards AoE decreased from 950 to 800
Shadow Amulet
— Fade time decreased from 2.6 to 2.4
Shiva's Guard
— Shiva's Guard aura AoE decreased from 1000 to the standard 900
— Shiva's Guard AS reduction increased from -30 to -40
Stygian Desolator
— Corruption armor reduction increased from 6 to 7
Veil of Discord
— Discord AoE increased from 550 to 600
В-четвёртых, изменения коснулись и геймплея:
* Captain's Mode bans changed from 2/3 to 2/2/1
* Captain's Mode picks changed from 3/2 to 2/2/1
* Adjusted ban/pick/reserve times Captain's Mode
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* 4 hero XP bonus changed from 15+6*Level to 20+5*level
* 5 hero XP bonus changed from 10+5*Level to 15+4*level
* Level 11 XP requirements reduced from 6500 to 6000
* Level 12 XP requirements increased from 7700 to 8200
* Gold for ending a spree changed from 50->400 (3x->10x) to 75->600
* Buy back cooldown increased from 5 to 6 minutes
* Level 1 and Level 2 towers armor increased from 18 to 20
* Towers no longer have separate bounty values when creeps or allies get the last it, it now gives the same reliable bounty to all players as if a creep killed it.
* Hero getting last hit on tower gives 100-200 bonus gold. Does not affect team bounty in any way
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* Siege units HP increased from 500 to 550
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* Swapping a hero that you randomed now costs you 100 gold
Пока неизвестно, когда эти изменения попадут во вторую Доту. Если бы я был на месте IceFrog'а, то я бы подождал с нововведениями и обкатал бы патч в первой Доте. С другой стороны, очень интересно, как смогут адаптироваться команды перед The International 2013, ведь до него осталось чуть больше двух месяцев. Но в любом случае в Dota начинается новая эпоха.